StarCraft improved on its predecessor Warcraft II, which showcased two incredibly comparable playable factions, by introducing asymmetry concerning the models and systems accessible to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered during the lesser-known 1996 SSI release War Wind. The unit forms https://keeganghfc7.vidublog.com/29225001/not-known-factual-statements-about-starcraft